good to know it works for you.
if you scroll fast like I told you to do with scrollviews, it will have the same effect, it will stop sometimes like it did not register the finger.
my scrollview is very very simple. the problem is not how many elements the scrollview/tableview have…it’s how the core was implemented when we move the finger. it fails when it’s “too fast”.
i’ve a htc u11, and google calendar which has parallax it runs butter smooth all the time no matter how fast I press and move the finger up and down.
if i try the same thing in a simple scrollview or tableview it will fail miserable, failing more than 50% the fast swipes. if I go slow with the finger it will respond right. but the devices are getting faster and people are swiping faster. we can’t do that with tableview or scrollview, so more 2 APIs that I can’t use. the client had an iPad mini 2 never bother me with that problem, now he bought a new iPad pro, he wants to show their clients how fast it is the device and his app and he can’t do it because it will stutter or miss most of the swipes. there should not be a “right” way to swipe. any should swipe the way he wants and the scroll should respond to that. it’s impossible with scrollviews/tableview.
tableview have the problem also of micro stuttering. that’s because of the delete/create cycle while scrolling. I resolve that using graphics.newTexture() but I can’t use in all cases (large tables with lots of images).
but if you are happy with it good for you really 
