With great respect I want to comment and say that I have run the code without any problem with the hello world config lua in a $499 Mac Mini. I also wanted to say that the “screenshot” of the error seems like a child is playing with Windows paint, from the point of view of a graphic artist.
I’ll have to check with the team again. I don’t know that we have access to a Mac that can reproduce what you’re seeing, but let me re-ask.
Rob
@troylyndon
Can you try this code and see what you got?
I got an oval in my mac mini. But I got a blackscreen in my macbook pro (13 inch 2017 with no touch bar).
Yes, I also have a black screen.
@Rob and @CoronaLabs,
The example code attached above by @bc_new_theway is a great example of what doesn’t work for both of us, and it’s as simple as trying to fill an oval with a gradient color.
My MacBook Pro 2012 displays the oval with a nice soft blue gradient. But both of our MacBook Pro 2017 (latest editions) FAIL and show nothing but a BLACK SCREEN.
Until CoronaLabs fixes this, I am UNABLE to update my game. THIS IS SERIOUS, don’t you think?
It is serious Troy. I’m trying to escalate the issue.
@Rob and @CoronaLabs, with the new release of MacBook Pro 2018 just 9 days ago, there are now TWO of the newest models of MacBook Pro (2017 & 2018) where Corona is broken. This thread includes two different graphic rendering errors so that you can duplicate the errors. My app, which uses many similar graphic rendering techniques, HARD-CRASHES my MacBook Pro and makes Corona SDK completely unusable. That’s right, CORONA SIMULATOR causes a HARD-CRASH of my Mac system. Woah!
For anyone with a similar problem, here is a temporarily solution IF YOU STILL HAVE YOUR OLD COMPUTER. I use my new MacBook Pro to edit the code, but to run it, I have my old MacBook Pro connected via the shared folder (so there is still only one version of the code). Then, I run the code although my older system accesses the files on the new system. Sure, loading is a bit slower to test this way, but the fact that it renders fine on my older system does allow me to view new changes before updating on the app stores - and I’m no longer, completely stuck. But I realize that not everyone has this option available to them.
I love Corona and the Team. And I hope Rob is able to excelate this issue internally. I’m sure he will update this thread once it is addressed.
Did you buy a 2018 model? I don’t see any references in this thread to anything other than 2017 13"'s having this issue. One of our developers with a 2017 15" model cannot reproduce these issues. We are having problems reproducing the error.
You’re now talking about a hard crash. Can you describe this? Are there crash logs that can be found that go with the crash?
Also just as a test can you try the various shader precision settings documented here: http://docs.coronalabs.com/guide/basics/configSettings/index.html#shader-precision
Rob
Also Troy, do you have a .zip file with your sample text project that’s glitching? I thought you had shared one before but I can’t find it in the thread.
Rob
Hi, I was searching for responses because I have the exact same problem and found this thread. Is not only happening with the new Macbook pro, but also on a Macbook Pro 13 from 2016 (non Touch Bar), with Intel Iris Graphics 540 and High Sierra (10.13.4).
In the best case, I have light or severe image corruption, but practically every time I try to run my game the system (OS X) freezes or directly get a Kernel Panic. I have also a Macbook Pro 15" from 2016 too (same High Sierra version), and when is running with the discrete ATI graphics card I have no issues in the simulator, so clearly is related to the Intel integrated card. (All tests done with latest Corona Daily Build: 018.3332)
@Rob & @CoronaLabs,
-
per your request, here is the sample zip of the text rendering bug: www.mrgreatlife.com/macBookProCoronaError.zip
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per your request, here is the crash log from when the Corona Simulator HARD CRASHES on my MacBookPro 2017 - last edition, purchased June 1, 2018.
Anonymous UUID: 04519CB5-154F-3386-BAA7-B9DC70368F91
Wed Jul 18 02:58:43 2018
*** Panic Report ***
panic(cpu 3 caller 0xffffff8019b87d3d): Kernel trap at 0xffffff8019b2b057, type 14=page fault, registers:
CR0: 0x0000000080010033, CR2: 0xffffff8340000020, CR3: 0x000000004d67813f, CR4: 0x00000000003627e0
RAX: 0xffffff802f613000, RBX: 0xffffff8340000000, RCX: 0xffffff7f80000000, RDX: 0x0000000062b48e00
RSP: 0xffffff923d713d40, RBP: 0xffffff923d713d70, RSI: 0xffffff80504f4780, RDI: 0x0000000000000000
R8: 0xffffff805d978100, R9: 0xffffff923d713ec8, R10: 0x00000001108159c0, R11: 0x0000000000000000
R12: 0x000000000003b0b2, R13: 0x03fffffe03cdbaa0, R14: 0x0000000000093000, R15: 0xffffff80736ea800
RFL: 0x0000000000010286, RIP: 0xffffff8019b2b057, CS: 0x0000000000000008, SS: 0x0000000000000000
Fault CR2: 0xffffff8340000020, Error code: 0x0000000000000000, Fault CPU: 0x3, PL: 1, VF: 5
Backtrace (CPU 3), Frame : Return Address
0xffffff923d7137f0 : 0xffffff8019a6d166
0xffffff923d713840 : 0xffffff8019b95824
0xffffff923d713880 : 0xffffff8019b87b10
0xffffff923d713900 : 0xffffff8019a1f180
0xffffff923d713920 : 0xffffff8019a6cbdc
0xffffff923d713a50 : 0xffffff8019a6c99c
0xffffff923d713ab0 : 0xffffff8019b87d3d
0xffffff923d713c30 : 0xffffff8019a1f180
0xffffff923d713c50 : 0xffffff8019b2b057
0xffffff923d713d70 : 0xffffff8019aefa0c
0xffffff923d713f10 : 0xffffff8019b880a2
0xffffff923d713fa0 : 0xffffff8019a1f092
BSD process name corresponding to current thread: Notes
Mac OS version:
17F77
Kernel version:
Darwin Kernel Version 17.6.0: Tue May 8 15:22:16 PDT 2018; root:xnu-4570.61.1~1/RELEASE_X86_64
Kernel UUID: CC1699EE-71B5-3AF1-AAA3-6DBD16222B92
Kernel slide: 0x0000000019800000
Kernel text base: 0xffffff8019a00000
__HIB text base: 0xffffff8019900000
System model name: MacBookPro14,2 (Mac-CAD6701F7CEA0921)
System uptime in nanoseconds: 228269707610564
last loaded kext at 196898264341973: com.apple.driver.usb.cdc.acm 5.0.0 (addr 0xffffff7f9d14d000, size 57344)
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EOF
Model: MacBookPro14,2, BootROM MBP142.0175.B00, 2 processors, Intel Core i5, 3.3 GHz, 16 GB, SMC 2.44f1
Graphics: Intel Iris Plus Graphics 650, Intel Iris Plus Graphics 650, Built-In
Memory Module: BANK 0/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x802C, 0x4D5435324C31473332443450472D30393320
Memory Module: BANK 1/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x802C, 0x4D5435324C31473332443450472D30393320
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x171), Broadcom BCM43xx 1.0 (7.77.37.31.1a9)
Bluetooth: Version 6.0.6f2, 3 services, 27 devices, 1 incoming serial ports
Network Service: iPhone, Ethernet, en8
Network Service: Wi-Fi, AirPort, en0
USB Device: USB 3.0 Bus
USB Device: iPhone
USB Device: USB2.0 Hub
USB Device: USB2.0 Hub
USB Device: Keyboard Hub
USB Device: Apple Optical USB Mouse
USB Device: Apple Keyboard
USB Device: HD Pro Webcam C920
USB Device: AKM320
USB Device: USB2.0 Hub
USB Device: M2020 Series
USB Device: Scarlett Solo USB
USB Device: Magic Trackpad 2
USB Device: Android Phone
USB Device: USB-C Digital AV Multiport Adapter
USB Device: USB2.0 Hub
USB Device: USB2.0 Hub
USB Device: USB-C Digital AV Multiport Adapter
USB Device: iBridge
USB Device: USB3.0 Hub
USB Device: USB3.0 Hub
USB Device: USB3.0 Hub
USB Device: USB3.0 Hub
USB Device: USB3.0 Hub
USB Device: My Passport 25E2
USB Device: My Passport 25E2
USB Device: My Passport 25E2
USB Device: USB3.0 Hub
Thunderbolt Bus: MacBook Pro, Apple Inc., 33.1
Thunderbolt Bus: MacBook Pro, Apple Inc., 33.1
Sure! Look at the volume button (down-right) in the first image, and the sky background in the second one.
Hello! Does it crashes 100% of launches or occasionally? It is important, if it crashes every time or just sometimes?
For me it crashes (or freezes the whole system, so I need to force shut down pressing and holding the power button) absolutely 100% of the times. Sometimes at the beginning, sometimes after two or three transitions. Really frustrating!
@vlads, running my sample zip file, it seldom crashes - after all, that’s a single instance of the problem. But within my game app, which has this occur many more times, it crashes my system 100% of the time, just as it does for bmrpeal.
Thank you for the quick responses. First of all: we acknowledge that this is extremely important issue and should be dealt with. We are working on trying to fix it. We don’t have any latest laptops and closes apple store ran out. So for now lets try what we can. I made 2 simulator “debug” builds. One is just a debug build, so crash backtrace would be useful, another is debug with some minor changes. Please try this two builds and tell if they still have the issue. Also, please use some site, like https://pastebin.com/ to share crashlogs instead of pasting them in posts directly.
-
Debug build: https://www.dropbox.com/s/lwe3aa1hvjxhc23/Corona%20Simulator%20Debug.zip?dl=0
-
Patched build: https://www.dropbox.com/s/27s0foq8rcd69mi/Corona%20Simulator%20Patched.zip?dl=0
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Previous public release (just give it a try) https://developer.coronalabs.com/sites/default/files/Corona-2017.3184.dmg
This builds are not signed. Control-click them in finder and select “Open”
Note: do not use this builds to make device builds.
@vlads, I’m sorry to report that none of the 3 builds resolved the graphic errors - I didn’t let the app continue long enough to cause a hard crash.
In an effort to help, did you read @bmrpeal’s comment about this possibly being isolated to Intel graphics cards? I’m running Intel Iris Plus Graphics 650.
Can you run it long enough to get the hard crash?
I think we need to chase that error in addition to the graphics error.
Rob
okay. I’m running it now.