Ok, reading the descriptions, it seems as if something is not displayed correctly. Thats not our case.
In our case, on this android device, the display is correct, but the hit area doesn’t match the display area of display objects, for instance rectangles. See http://forums.coronalabs.com/topic/34815-rectangles-hit-area-become-imprecise-shift-when-switching-to-landscape-mode/
It’s not a coding issue, as it works on ipad and simulator. Its not a problem in our code, as we don’t compute the hit area as we use an event listener.
Has CL encountered a similar issue before ? Please let us know.
thanks
Frank
settings =
{
androidPermissions =
{
“android.permission.VIBRATE”,
“android.permission.INTERNET”
},
iphone =
{
plist =
{
CFBundleIconFile = “Icon.png”,
CFBundleIconFiles = {
“Icon.png” ,
“Icon-hdpi.png” ,
“Icon-ldpi.png” ,
“Icon-mdpi.png”
},
CFBundleDisplayName = “PLViewer”,
UIPrerenderedIcon = true,
UIApplicationExitsOnSuspend = true,
UIStatusBarHidden = true,
},
},
orientation =
{
supported = { “landscapeLeft”, “landscapeRight”, “portrait”, “portraitUpsideDown”, }
}
}