I see this is a typical noob mistake. Oh the embarrassment! The error console doesn’t show up in OSX by default and seems I have to run the simulator from the command line in order to see it. It’s interesting that in Windows, the console runs by default.
At the top of your “function scene:willEnterScene(event)” in world.lua you need to declare “local group = self.view”. At the end of the same function you need to add the MTE map object to the view with “group:insert(mte.getMapObj())”. This will allow storyboard to unload the map object when the scene changes.
Point noted. I would assume memory because an issue otherwise?
You’ve gone beyond the call of duty and I appreciate that. Thank you!