Object culling from the render process when not in content area

@p120ph37: Are you a paid subscriber? That’s required for Code Exchange, and your tile-map approach would be a great addition there. [import]uid: 12108 topic_id: 5681 reply_id: 29383[/import]

@jhocking

I am not yet - I’ve been working on a couple of projects in Corona and will pay the fee when I’m ready to publish the first. I did look into posting to the Code Exchange page a while ago for my bitmap font stuff, and when I do subscribe, that will probably be the first one I post. [import]uid: 32962 topic_id: 5681 reply_id: 29396[/import]

oh you did the bitmap font code, that was pretty good too [import]uid: 12108 topic_id: 5681 reply_id: 29410[/import]

I did the Glyph Designer compatible one, not the TextCandy one.

The bitmap code is actually working really well for me in one of my projects. I don’t have any projects using the tile map code yet. [import]uid: 32962 topic_id: 5681 reply_id: 29413[/import]

How would you go about doing this if you wanted to use single image tiles instead of a tilemap, AND in addition to that use the output data from the Physicseditor for each of the tiles?

I am trying to put together a maze level using single tiles (one tile for a left corner, one tile for a right corner, one tile for a left wall etc), then using the data from the Physics editor, and putting together the main menu, level 1, level 2 etc using Director.

Could someone please give me an example for just a few tiles, to get me started. Right now programming 28x28 tiles just as is with Corona is out of the question, my iPhone is about to die when I load the level. [import]uid: 44742 topic_id: 5681 reply_id: 32272[/import]