Performance degradation in the new public release

Hi Rodrigo, while playing my game in full for 3-4 times in a row (it uses storyboard and is made of 22 scenes), internal memory usage (texture memory usage was not important) was stable at 1.2 MB with 689 and jumped to 1.6 MB with 704. I will try the latest Corona SDK release as soon as possible. Hope it helps. [import]uid: 67641 topic_id: 19009 reply_id: 76261[/import]

Hi @RAoM_games, I got it. Thank you for the reply. BTW report here what you find when using the latest Corona`s daily-build as well.

Cheers,
Rodrigo. [import]uid: 89165 topic_id: 19009 reply_id: 76264[/import]

Hi Ansca,

Due to the problem discussed in this thread, we decided to drop Xoom from our supported devices list. It’s not that bad because the Xoom market share is very small. But, today, unfortunately, we tested the game in a Samsung Galaxy S2 and we got the exact same problem. When we use build 635, the game runs very fast. But it gets unplayable with 704. In this case, dropping Galaxy 2 from our target list is not an option. We would lose one of the best Android phones in the market and its huge market penetration (especially in South Korea).

So, we come again to the same question. Is it possible to have a flag in the manifest where we can switch off the 32 bits image support?

PS: we also tested the game in the Kindle Fire and it runs fine [import]uid: 96891 topic_id: 19009 reply_id: 81867[/import]

Please help. [import]uid: 96891 topic_id: 19009 reply_id: 82461[/import]

@pedro: i’ve just tested my game on the samsung galaxy s2; it worked fine on ipad, iphone etc… but on android very slow. and the performance of the s2 should actually be roughly the same as an iphone4?

+1 [import]uid: 90610 topic_id: 19009 reply_id: 82463[/import]

Hi dingo,

In theory I think it should be even faster. It’s a dual-core 1.2 GHz Cortex-A9 CPU. We can easily play advanced 3D games in this phone, but, unfortunately, my game does not run and there is nothing I can do about this. Actually I can give up on everything that has been added to the 704 build and use the 635, but I think it doesn’t make sense to follow this approach.

The problem here is that Corona users are losing a huge market. I have no idea how hard would it be to expose an option where developers could switch to 16 bits color support. I assume it is not easy as no one from Ansca gave any comments. [import]uid: 96891 topic_id: 19009 reply_id: 82484[/import]

you’re right there.

would be nice to get a statement here. i simply dont understand why the game performs great on all iOS devices and lags on the samsung galaxy s2… [import]uid: 90610 topic_id: 19009 reply_id: 82722[/import]

+1 here

Carlos, Peach, anyone? [import]uid: 79136 topic_id: 19009 reply_id: 82735[/import]

@Peach: can u bring up this issue in a dev meeting?

it’s really important, since we want to release our game on android too.

thanks! [import]uid: 90610 topic_id: 19009 reply_id: 83525[/import]

Hi again Ansca,

Any update?
Even if the answer is a big “NO”, at least it would be something.

Thanks again! [import]uid: 96891 topic_id: 19009 reply_id: 83794[/import]

+1! [import]uid: 90610 topic_id: 19009 reply_id: 83940[/import]

Same problem here, my game is just unplayable on some Android devices (like Galaxy Tab 10.1). [import]uid: 46216 topic_id: 19009 reply_id: 83947[/import]

Caaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarlos?! :slight_smile: [import]uid: 90610 topic_id: 19009 reply_id: 84157[/import]

any news? we want to publish our game on android :smiley: [import]uid: 90610 topic_id: 19009 reply_id: 85202[/import]

any news?? we keep getting asked about android grooh… [import]uid: 90610 topic_id: 19009 reply_id: 86874[/import]

bump! [import]uid: 90610 topic_id: 19009 reply_id: 87484[/import]

Bump! [import]uid: 18445 topic_id: 19009 reply_id: 88107[/import]

*expletive*

Sorry guys! I don’t know why I haven’t seen this; possibly being an old thread that was bumped it may already have been marked as read - I don’t know - I’m sorry you’ve been left hanging.

I’m going to bring this up today and try to get some information for you guys ASAP.

For future reference please, if anything like this comes up and you aren’t getting any responses from us (which I hope does not happen again, I’m kicking myself over here) can you tweet at me @peachpellen a link for the thread? [import]uid: 52491 topic_id: 19009 reply_id: 88119[/import]

we are aware of this issue and when we finish IAP for android we are going to look into this.

i will reach out and ask for real world assets to test with when we are ready

c. [import]uid: 24 topic_id: 19009 reply_id: 88459[/import]

thanks carlos and peach.

grooh is waiting to reach android devices, I guess he will be a good asset to test… [import]uid: 90610 topic_id: 19009 reply_id: 88462[/import]