I’m trying to make a scrolling background with large transparent textures (something like 1024x1024).
I’ve got 5 different layers composed of 2 tiled images each and I notice performance issue on device which is normal because I guess moving large transparent textures is a heavy task (can you confirm this?). My question is what can I do to optimize my game?
I’ve already put each layer in snapshots so that I don’t scroll 2 large images for a layer but only one big (does it help or not at all ?).
Would it help the image not bein transparent? (just a teoritical question because I need transparency but the answer is interesting me).