Performance problems on iPad Retina

Hey @Bryan

See

http://forums.coronalabs.com/topic/40370-frame-rate-when-build-for-xcode-sim-or-device/page-6

Cheers

Hi all,

I have noticed my apps runs smoothly on iPhone 5 but not on iPad mini with Retina.

even after switched @4x images to @2x, the performance only gain a little improvement.

Almost all images(UI,sprites,particles) in my apps are display via image sheet with 1024x1024 for @2x and only one 2048x2048 @2x sheet. using build 2393.

Any tip for how to improve the performance on iPad Retina?

Here are the app links if you like to see the performance difference:

http://itunes.apple.com/app/id896506539

http://itunes.apple.com/app/id896506813

Hi @phoenixongogo,

Did you confirm that it’s definitely choosing the @2x images on the iPad Retina? Depending on your scale setup, it might still be using the @4x ones. Of course, it’s possible to “max out” any app with too many images being loaded into texture memory, and the iPad Mini might be struggling a bit because of that.

Take care,

Brent

@phoenixongogo

If you have performance issues, I recommend using RG Super Meter from roaminggamer to identify any issues with memory.

http://roaminggamer.com/makegames

You’ll see RG Super Meter listed on that page.

@Brent 

@ingemar

Thank you ingemar for the sharing, it’s a nice tool.

Here is the test result via using RG Super Meter in @2x image sheets and all value are approximately:

Device          FPS        MEM        VMEM     Image Suffix

iPhone 5     avg 37   3.5mb    74mb     @2x

iPad Mini2  avg 42   3.5mb     82mb    @2x

 

But when play without RG Super Meter, the performance on iPhone 5 is went well and more smoother than on iPad Mini2,

don’t have iPad so I’m wondering is this happens to all iPads or just on this model, and hope there are some ways or tips to improve it.

Hi all,

I have noticed my apps runs smoothly on iPhone 5 but not on iPad mini with Retina.

even after switched @4x images to @2x, the performance only gain a little improvement.

Almost all images(UI,sprites,particles) in my apps are display via image sheet with 1024x1024 for @2x and only one 2048x2048 @2x sheet. using build 2393.

Any tip for how to improve the performance on iPad Retina?

Here are the app links if you like to see the performance difference:

http://itunes.apple.com/app/id896506539

http://itunes.apple.com/app/id896506813

Hi @phoenixongogo,

Did you confirm that it’s definitely choosing the @2x images on the iPad Retina? Depending on your scale setup, it might still be using the @4x ones. Of course, it’s possible to “max out” any app with too many images being loaded into texture memory, and the iPad Mini might be struggling a bit because of that.

Take care,

Brent

@phoenixongogo

If you have performance issues, I recommend using RG Super Meter from roaminggamer to identify any issues with memory.

http://roaminggamer.com/makegames

You’ll see RG Super Meter listed on that page.

@Brent 

@ingemar

Thank you ingemar for the sharing, it’s a nice tool.

Here is the test result via using RG Super Meter in @2x image sheets and all value are approximately:

Device          FPS        MEM        VMEM     Image Suffix

iPhone 5     avg 37   3.5mb    74mb     @2x

iPad Mini2  avg 42   3.5mb     82mb    @2x

 

But when play without RG Super Meter, the performance on iPhone 5 is went well and more smoother than on iPad Mini2,

don’t have iPad so I’m wondering is this happens to all iPads or just on this model, and hope there are some ways or tips to improve it.