Physical became very very slow when update to CoronaSDK-2014.2295

Could you use the latest public build which was patched to fix the issue you mentioned in your above post?

Build 2189 (iirc)

Good advice @Gremlin.

It seems ok, we will do a complete re-test, thanks.

How’s it going?

Engineering still has it in their work queue.

Rob

Rob - would you have a sense when they may get to it? Sorry to keep asking, but we are holding a release due to this issue as well. And depending on how far out it is, we may try different things to get our release out earlier rather than waiting.

Thanks,

Andrew

I’ve not followed this thread closely since Brent has been helping you and is better at physics than I am, but if you have a different way of addressing it, I would consider it.  This could be an issue in box2d or anywhere in that whole suite of features.  Fixing it (if we even can) may mean breaking other things. 

I thought that it was running fine on 2189.  Is there something you have to have in a build since then? 

Rob

Hi @Brent & @Rob,

It means we have to abandon levelhepler and PhysicEditor temporary or permanent  in future projects if it cannot be fixed, and I think it’s coronalabs’s responsibility to tell all the users should prudently use  level helper and  physiceditor in their projects.

If it’s an issue in box2d, Is it possible to write a patch in corona sdk to circumvent it?

It’s a serious bug, coronalabs should give it more attention.

Pickerel

That is what engineering is looking at.

We updated our game project to the latest daily builds and have had no speed decreases or any issues with performance with our game, which uses physics.

If you are using physics editor (which we are) it is easy to see which shapes are too small and easy to adjust them via dragging the vertex points around with your mouse.

I would recommend doing this and creating your shapes by hand in physics editor, as it gives you finer control over the outcome. You often find that you can get away with much less shapes when creating them by hand.

Just thought i would throw this info into the ring :wink:

Hi @Brent & @Rob,

It seems the physic shape problem has been fixed in 2014.2332, thanks for your great work.
 

Pickerel

Glad to hear it.

Many thanks to the Corona team for addressing this! We can confirm that the issue is resolved as well.

Thanks!