The physics engine takes care of gravity for you, but to model air flow, you’re going to have to do that on your own.
You could either use an enterFrame listener to implement a gameLoop function that would move your leaf side to side periodically, or use a timer.performWithDelay() call to have it fire off a timer after a random interval and move your leaf.
To simulate the air, you would use the physics method applyLinearImpluse
http://docs.coronalabs.com/api/type/Body/applyLinearImpulse.html
to puff wind at the leaf. [import]uid: 19626 topic_id: 30037 reply_id: 120321[/import]