Physics oddity

Seeing strange behavior with the physics engine. As you can see in the screen shot below of the scene using debug mode, there appears to be a cushion between the shapes. Odder still is that the ball collides perfectly with the outside of the bowl, as well as the vertical wall, but not the inside of the bowl and horizontal wall.

Too much code to find a meaningful snippet, or I would post something. Anyone see anything like this before?

http://tinyurl.com/427kuw2
[import]uid: 58455 topic_id: 11707 reply_id: 311707[/import]

Possibly a scaling issue vs the shape(s) you’ve set for your physics body(ies)? [import]uid: 13859 topic_id: 11707 reply_id: 42587[/import]

That was my first thought, but I’m not explicitly scaling anything. One thing I’m doing different than before, when these shapes worked, is starting the ball as “kinematic”, and then changing to “dynamic” when I launch it. [import]uid: 58455 topic_id: 11707 reply_id: 42636[/import]

Fixed. it had nothing to do with physics, but rather a vertical translation of the ball which made it appear to not collide with the bowl and with the floors.

Duh. [import]uid: 58455 topic_id: 11707 reply_id: 42705[/import]