(Physics) Sprite animation doesn't fall down

Hi Brent. A very short time elapses bebtween collision and the ending of the line. If i declare a rect object, place it on my sprite, and then with a Runtime function I set the sprite coordinates equal to the rect object (which falls down as it should), it all works great.

Hi @estiennelorenzo,

Based on the “hybrid” view color of the object in your screenshot (dark grey), this indicates that the object is asleep, so it won’t drop when the platform moves out from under it. Can you try to set its “isSleepingAllowed” property to “false” and report if it helps?

http://docs.coronalabs.com/api/type/Body/isSleepingAllowed.html

Thanks,

Brent

Hi @Brent, yes it worked! Thank you so much!