Wow, I’ve just re-read this thread since it had become dormant last year and just want to say, my very first post on this forum was about the exact same topic, lol
Here was my silly little experiments with physics when I first started using Corona. Since that time, I’m on my way to making a game based on what was done here (a rag doll arm for hitting flies)
https://developer.anscamobile.com/forum/2011/10/18/controlremove-joint-elasticty
Anyways since then I’ve resolved the problem despite my rather unnatural application of corona physics. I still use touch joints and I tween them, but I’m always ensuring I never tween them past the point where the joints start separating.
It would be nice to alter the physics meter-pixel ratio as my physics objects are in ranges of 30-100 in pixel length. My current partial rag doll is a skyscraper. Having to scale things down will cause a lot of headaches when instantiating my world which I’ve pretty much completed. I look forward to being able to change the touch joint mass, but I’m happy with the results I’m currently getting despite this persistent problem. Sad to hear so many ppl out there are having problems, I too would like to see physics take a higher priority over something like a level editor.
A good house needs a solid foundation, software development is no different, I’m pleased with the priorities on bug fixing that Ansca has been taking. Hopefully the physics issue will be resolved before the Summer is over. fingers crossed [import]uid: 88628 topic_id: 3208 reply_id: 111290[/import]