你们好!
我英文太B了!
游戏中的图片要怎么走图会比较自然,是不是在出图片上有什么技巧?
动画人员(美编)除了出每帧的图片,在图片上有什么出图的技巧?
可以少图然后动画又自然!
谢谢!
你们好!
我英文太B了!
游戏中的图片要怎么走图会比较自然,是不是在出图片上有什么技巧?
动画人员(美编)除了出每帧的图片,在图片上有什么出图的技巧?
可以少图然后动画又自然!
谢谢!
I might be misunderstanding your question, but you can not get natural animation with only a few images (1-2).
To get smooth (natural) animation you need many images (4-10 depending on how big and precise the movement should be).
How many images are you using?
你好
谢谢你的回答
一个角色有闲置,走路,开心,难过,攻击,防御…等,4〜10种动作,如果每个动作都要4〜10张,那一个角色就会有100多张图片!
如果减少图量,动画就会不自然,如果要动画自然就会需要够大的记忆体去运行!
希望可以有两全其美的方法,或是在图片里有什么方法可以减少图片又达到动画流畅!
谢谢!
I understand that you want as few images as possible. But if the animation doesn’t look natural it usually means you need more images, or the designer making the animations need to make adjustments.
If you use graphics.newImageSheet() to put all your animation images, then you can easily have a lot of images for animation without increasing texture memory.
你好
graphics.newImageSheet()这个方法有试过,可以减少多余的空像素,需要搭配第三方软件,这个读取速度会比较快?
那请问动画在设计上有什么技巧可以减少图片达到自然的效果?
谢谢!
Texture memory will be reduced by putting your animation images into ImageSheets and then loading them with newImageSheet(), but I don’t think the animations will look more natural ( unless you add more images).
You also need extra software to make an ImageSheet for use with Corona. (like Texture Packer
Thank you very much for your answer!
别客气!
Wonderful to see how this forum helps people!