I was wondering if there is a way to generate the sound in memory that you wish to play. Right now I allow the user to select several options which can generate many different sounds. I take this information and write out a wav file from it and load it back in to play it. This starts taking a long time especially if you bump up the sampling rate.
I’m curious if there is a way in corona to generate the information in memory somehow and not have to write it to a file first to play audio? Any examples of this would be great if it is possible.
Thanks.