Please play my game and give me some feedback, it's free on the Apple App Store

Hey everyone,

Thanks for the feedback! It’s really appreciated.

@maher_c- The bananas will be better explained in the Help section when the update goes out. I agree that it needs more to stand out, I’m going to add more effects in future updates to hopefully better set it apart…

@LairdGames-
1 + 3: Thanks for the compliments! I contracted an artist I used to work with to do the art for the game, art is admittedly not a strong point of mine :stuck_out_tongue:
2: I have the art ready for an enemy but that won’t be in the next update, I will probably work that in the following update.
4: I need to look into a rate game button, hopefully I can get that into this update.
5: I have more common names like Dino in the metadata, so it should still come up if people search that.
6: You’re right, it isn’t very straightforward that it goes back to the main menu. I’ll have our artist redo that button.

Right now we aren’t monetizing, we’re going to integrate either Tapjoy or another service in an update. We were originally going to sell it for $1 but during our free launch promotion we got much fewer downloads than expected, so we’re going to keep it free and monetize through other means.

For the credits screen I used a mask with a gradient over a scrollview object. If you want I can post the mask I used and the rest of the code so you can replicate it in your own projects.

For the auto-scrolling I did the following:
[lua] scrollView:scrollToBottom( 25000, function() scrollView:scrollToTop(20000) end ) [/lua]

@ugobyte- Thanks for the remarks on the graphics and audio! I actually got all of the audio in the game for a little over $70 from www.soundrangers.com. They have licenses made for games and other similar media. You run the risk of other titles having the same audio, but with the number of titles out there I doubt anyone would notice.

I agree the banana effect isn’t well conveyed; the new info screen I’m adding should help with it.

A couple of notes on the banana:

  1. It doesn’t send you back forever, only 30 meters.
  2. If you make it the full 30 meters you turn back around and get a Pterodactyl boost
  3. The Pterodactyl sends you forward 75 meters, so you actually get an award of 15 meters (I realize it isn’t a huge reward for the risk of getting it, I’ll probably rebalance that effect soon)
  4. Your jumps reset when you get it, so you should be able to recover no matter where you get the banana

Again this feedback really helps me, and as I said I’ll be happy to post code and explain any portion of the game if anyone wants.

-Treb [import]uid: 181948 topic_id: 34826 reply_id: 139285[/import]

cool, i use www.neosounds.com for audio. They have tons of Music for any genre and millions of high quality sound effects. But they are a bit expensive.

Not too many people know about them so you’ll find rare and unique songs and effx [import]uid: 119483 topic_id: 34826 reply_id: 139327[/import]

Treb,

I think it would be interesting to see whatever code you cared to share, be it the scrolling credits or scrolling background or other aspects. All those things can be helpful to many learning Corona. I plan to post some of my own code once I have a a project or so completed.
Thanks [import]uid: 148857 topic_id: 34826 reply_id: 139371[/import]

Hey great game. Really love the different effects. In particular the “negative” powerups like the fruit that makes an earthquake and makes the platforms sink. 

I think the way to keep me playing longer would be to have more things to collect - like maybe his energy is running down so he has to keep eating fruit or something. Then I would focus on collecting the fruits as much as making it to the next platform. Also I guess some enemies and bosses would work well. 

Great work so far!

– also I was wondering if you used physics in this game or not? 

Cheers

Hey great game. Really love the different effects. In particular the “negative” powerups like the fruit that makes an earthquake and makes the platforms sink. 

I think the way to keep me playing longer would be to have more things to collect - like maybe his energy is running down so he has to keep eating fruit or something. Then I would focus on collecting the fruits as much as making it to the next platform. Also I guess some enemies and bosses would work well. 

Great work so far!

– also I was wondering if you used physics in this game or not? 

Cheers