Request: I would like to see physics.pause() and physics.start() return the time in milliseconds as close as possible to when the pause/start takes place.
Motivation: As it is now, if you want to pause/start your game, you must make note of the system time yourself and hope that the physics pause/start time is close to yours. An accumulation of discrepancies can mess up time critical results in a game.
Example: Imagine if you have a singel player game where time is critical. Without syncing of physics time and game time, the user could potentially sit and tap the pause/start button quickly and effect a the measured time it takes their car from start to finish line. [import]uid: 128923 topic_id: 26764 reply_id: 125738[/import]