Item 2 can be crossed off the list.
No proprietary code needed any more for animated auto-rotation of the stage on iOS.
Item 2 can be crossed off the list.
No proprietary code needed any more for animated auto-rotation of the stage on iOS.
We have pushed a change in daily builds after build 2004 to address the fill color alpha value of 0 and isHitTestable = true
Alpha 0 fill issue confirmed fixed in Graphics 2.0 #2006
Thanks!
We have pushed a change in daily builds after build 2004 to address the fill color alpha value of 0 and isHitTestable = true
Alpha 0 fill issue confirmed fixed in Graphics 2.0 #2006
Thanks!
yep, that would be nice.
i’m converting our game (little galaxy) right now to graphics 2.0 and thinking about ideas hot to convert our “camera” system that use transitions with xyReference, scale, rotation (used for camera moving from center of one planet to center of next planet, rotating to next planets) and x,y (to positon the scene on screen. for example contentWidth*0.5, contenHeight*0.5 means that planet will end up in the center of the screen, but this changes according to some rules). and similiar for background layers with galaxy
it looks like this is not possible to do with graphics 2.0. experimenting with more nested groups, but it’s pain in the ass.
implementing xyReferences for groups or proper camera is a must
ok. for working solution regarding “camera” like behaviour look here:
http://forums.coronalabs.com/topic/41529-zooming-camera-anchor-point-hell/?p=216788
yep, that would be nice.
i’m converting our game (little galaxy) right now to graphics 2.0 and thinking about ideas hot to convert our “camera” system that use transitions with xyReference, scale, rotation (used for camera moving from center of one planet to center of next planet, rotating to next planets) and x,y (to positon the scene on screen. for example contentWidth*0.5, contenHeight*0.5 means that planet will end up in the center of the screen, but this changes according to some rules). and similiar for background layers with galaxy
it looks like this is not possible to do with graphics 2.0. experimenting with more nested groups, but it’s pain in the ass.
implementing xyReferences for groups or proper camera is a must
ok. for working solution regarding “camera” like behaviour look here:
http://forums.coronalabs.com/topic/41529-zooming-camera-anchor-point-hell/?p=216788