Prism - A New Particle Effects System

An interesting suggestion from TechDojo. I used to do my tile based game programming in Adobe Director and made the switch from separate tile sprites to copying textures into one single sprite just like he suggests. The speed gains were huge!

Here are the links I was reading up on when first researching the idea.

http://blog.tojicode.com/2012/07/sprite-tile-maps-on-gpu.html

http://connorhollis.com/fast-tilemap-shader/

And I think Ed’s editor actually send’s the settings via email

I opened a new topic for the tilemap shader here, if anyone here wants to give some input.

  • Caleb

Thanks Caleb, that’s an excellent start - hopefully the shader will be a benefit for the community :slight_smile:

Great news ! Keep going Caleb