@mariasmile509 will you be moving the object using display transitions or physics? If you use physics, you will have to ues trigonometry to move the physics object correctly. If you are moving a display object, the pythagorean method will work fine.
@davebollinger and @roaminggamer
It’s fun to see how different minds tackle the same problem.
Because of my art background I have to start 0 rotation at 12 o’clock - that’s how all of the graphics programs construe rotation. If only the first clock went anit-clockwise. Obviously they weren’t thinking of trigonometry and quadrants when they set that up
So in my world:
rotation 0 is (0, -1) and moves clockwise
angle 0 is (1, 0) and moves anticlockwise
Y axis is reversed