Thank you Rob
I did put same debug prints to verify that I getting into the function as expected
I also remove the saveTable call from the function to the scene:show of the complete level scene, I also change the default values I have in the levelData file to make sure I see the changes in the settings.json file in the sandBox.
Still when I relaunch the simulator I see only the default values of the table in the levelData.
I also verify that I have only one setting.json file in the relevant game directory
The strange thing is that I can see the setting.json file in the sendBox with the default values.
After I complete the level I can see the new score in the level select menu but I don’t see it in the setting.json file…
The only place I update the table is in the complete level scene
I don’t know what can I do, can you point me to a different method to save the game (using a table for multiple levels)?
Regards,
Guy
