tonumber(t)
http://www.lua.org/manual/5.1/manual.html [import]uid: 12704 topic_id: 16284 reply_id: 60848[/import]
tonumber(t)
http://www.lua.org/manual/5.1/manual.html [import]uid: 12704 topic_id: 16284 reply_id: 60848[/import]
@GrahamRanson, I’m glad you plugged your new lib. (Somehow I didn’t notice when it was posted on code exchange.) It looks awesome. [import]uid: 67217 topic_id: 16284 reply_id: 60861[/import]
Hope it works out for you, if you have any issues just fire me off an email through my site. [import]uid: 5833 topic_id: 16284 reply_id: 60866[/import]
thanks for replay to @GrahamRanson , @Gtatarkin … [import]uid: 87661 topic_id: 16284 reply_id: 61061[/import]
Hi @alwaysom
my advice - don’t aim in publish your first game but do it for fun and knowledge. Think about lots of features and implement them in your first project. Polish your programming skills, learn how to “think in algorithms”, use your algebra and geometry books (sin, cos, Pythagorean theorem and stuff like this). You don’t have to do matrix and differentiation math. Begginer level math is just enough right now. In a few weeks you will think in LUA like in your native language and will be ready to do your first game 
Regards [import]uid: 12704 topic_id: 16284 reply_id: 61066[/import]
thanks for advice @Gtatarkin…actually i did “B.tech” as well as i have knowledge about algebra and geometry well but i am fresher for “Mobile App” So,that i am getting confuse little bit because it is totally different from other language like:> Java .Net [import]uid: 87661 topic_id: 16284 reply_id: 61097[/import]