[quote=“dodi_games,post:19,topic:348153”]
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I read in the forums or a tutorial, don’t remember right now, to avoid the 60 up values issue you can do the empty table.
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Is something like store a bunch of variables in to one local table to make them local too, then anywhere in the code, use those variables.
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I’m right?
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Yeah, but you’re not doing it right. You need to do:
[lua]
local paints = {}
paints.paint1 = …
paints.paint2 = …
[/lua]