I think Scott meant CBE, as Dusk is more of a tile-management engine, rather than a particle engine.
That is right, he has written so may libraries I lost track.
I think Scott meant CBE, as Dusk is more of a tile-management engine, rather than a particle engine.
Yeah CBE looks really cool! It looks rather overkill for what I’m trying to do (just some confetti animation) but I will keep it in mind for future projects.
Thanks guys 