i guess running my simulator on a quad core pc doesn’t help real testing!
in the end i wouldnt scroll a world this big consisting entirely of tiles with this method… i’d re-use a screenful of sprites, changing their frame as per the tower example posted elsewhere
also it will jerk to some extent, because I’m not ramping up the speed smoothly
thanks
j [import]uid: 6645 topic_id: 4027 reply_id: 12567[/import]