Naomi,
Thanks for sharing your experience. I have been trying to figure the best way to do the multiplayer as well. I wonder if you could give your opinion on a few things i was wondering about; using your experiences with multiplayer servers.
I ask because, I have a digital ocean droplet, the lowest cost one, and once I get my app out there - using noobhub for multiplayer, I figure at least at first the cost should stay low. If I place ads in the app, and it is used a lot, I am hoping the heavy use will result in more ad revenue and hope that offsets the cost of the server. Did you find ads did/could not generate enough revenue to make the server cost-effective?
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What type of limitations do you run into when using a combination of using Game Center and GPGS to handle the multiplayer, instead a setup like I mention I am trying to use? I understand the cost of (free) with the GC&GPGS, that is a good thing, but I was wondering what limitations you may have run into. If there are no limitations and it is free, that does seem the way to go.
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As you noted, after the initial sales of the app, the developer has to maintain that monthly cost of the server activity. Even if you sell a bunch, that likely means more activity and thus more cost for developer. So maybe 8 months into the app, you are running a negative profit. I was thinking, using the 8 month as an example, that maybe the app requires a 6 month ‘subscription’ to multi-player mode. If indeed, after 6 months, anyone really wanting to use the multi-player, they will pay the subscription… maybe then it becomes profitable. What do you think?
Please fell free to ignore any part of this that is none of my business. Just hoping to get some opinion from someone who has experienced these things.
Thanks
Bob