I have implemented a doodle jump clone and the jumping mechanic is very basic.
-
Have little to no bounce.
-
Apply an upward impulse on the player when the player collides with the top of a platform in order to make it ‘jump’.
I have implemented a doodle jump clone and the jumping mechanic is very basic.
Have little to no bounce.
Apply an upward impulse on the player when the player collides with the top of a platform in order to make it ‘jump’.
Jake,
I made the basic game of doodle jump and posted about it here: https://forums.coronalabs.com/topic/74120-mechanics-in-250-or-less-with-corona-doodle-jump/
You might want to see the approach I used for fixed height jumps.
Thanks a lot!
I look it now