Rebound length

I have implemented a doodle jump clone and the jumping mechanic is very basic.

  1. Have little to no bounce.

  2. Apply an upward impulse on the player when the player collides with the top of a platform in order to make it ‘jump’.

Jake,

I made the basic game of doodle jump and posted about it here: https://forums.coronalabs.com/topic/74120-mechanics-in-250-or-less-with-corona-doodle-jump/

You might want to see the approach I used for fixed height jumps.

Thanks a lot!
I look it now