@walter Yep, that worked! Thanks! [import]uid: 135827 topic_id: 33371 reply_id: 132645[/import]
How can i make it work in a non-enterprise environment? This bug affects the last public release and having analytics is fundamental also for basic subscribers. [import]uid: 42955 topic_id: 33371 reply_id: 132818[/import]
We just found a problem if you are requiring gameCenter and ads or analytics. It also affects the trial build if you require ads or analytics. We are working on a fix on our servers but in the meantime you can test the fix by adding the following to the build.settings file for your project:
settings =
{
iphone =
{
components ={ },
}
}
[import]uid: 7559 topic_id: 33371 reply_id: 132826[/import]
I just reported a bug where this could affect non-enterprise users. The workaround was to add components = {}
in your build.settings under iphone. Something like this
settings =
{
iphone =
{
components = {},
.....
[import]uid: 135827 topic_id: 33371 reply_id: 132823[/import]
How can i make it work in a non-enterprise environment? This bug affects the last public release and having analytics is fundamental also for basic subscribers. [import]uid: 42955 topic_id: 33371 reply_id: 132818[/import]
We just found a problem if you are requiring gameCenter and ads or analytics. It also affects the trial build if you require ads or analytics. We are working on a fix on our servers but in the meantime you can test the fix by adding the following to the build.settings file for your project:
settings =
{
iphone =
{
components ={ },
}
}
[import]uid: 7559 topic_id: 33371 reply_id: 132826[/import]
I just reported a bug where this could affect non-enterprise users. The workaround was to add components = {}
in your build.settings under iphone. Something like this
settings =
{
iphone =
{
components = {},
.....
[import]uid: 135827 topic_id: 33371 reply_id: 132823[/import]