Then you need to either use public build 2393a or the latest daily build.
Rob
Then you need to either use public build 2393a or the latest daily build.
Rob
Hello Dear’s,
Hello raye, erik.g.haugen, nipon.ph:
Can you please let me know what happens to your apps. Because i too have the same error “Buold xxxx does not contain the correct beta entitlement”. I submitted my app 1 week before and now i realize this error. Should my app will be approved or rejected due to this error. Please inform me i am worried about this.
Thanks.
Hi iamsameer,
the status of my app is still “Waiting for Review”.
René
Hi All! I got a Non-public API usage and I’m wondering if it might stay forever. There is a very new build that hasn’t this problem. BUT our 5 of 7 apps are not compatible with this new build and it is lots of effort to make them compatible. Might there be another solution than updating Corona SDK?
Non-public API usage :
Unfortunately, no. These are Apple mandated changes. We cannot go back to old builds and patch them.
Rob
I just tried uploading a new version of an app we made but I’m getting the error message
" Missing or invalid signature - The bundle ‘XXXX’ at bundle path ‘XXXX’ is not signed using an Apple submission certificate."
I am using the distribution certificate for this app and I’ve made sure it is still valid and up to date.
Also I have to manually add the CFBundleShortVersionString to the info.plist after making the production build, when will this be done by Corona by default? And might this be the cause because some checksum/hash gets invalidated by doing this?
My Corona version is “Version 2014.2393 (2014.8.5)” which I think is the latest one.
That means that the app build has been accepted and it’s now up to Apple to start reviewing it. A build should get rejected automatically within 5 minutes or so if something’s wrong with it.
There is a 2393a build for SDK users that addresses this. A later daily build would be a good choice. However if you’re submitting an Enterprise built app, the changes in 2393a wouldn’t be impacted since you’re building directly with Xcode.
For SDK users, this error frequently indicates that their is either an invalid file name some where along the way (UTF-8 letters in the path, spaces, etc.) but I thought we had patched those or from invalid files or folders in the folder with your main.lua, such as a file named “Icon” that comes from pictures or colored folders, folders name res or resources. Also if you have the .app that corona builds put in the folder with your main.lua (or any child sections) it will give this error.
Is there any more of the error message you can share?
Thanks
Rob
I can’t really share any more of the error message as everything else that’s said in the E-Mail is just irrelevant to the issue (basic ‘hey we found an issue’ E-Mail from Apple). The app itself is a iPhone + iPad application btw.
I just replaced all files that had contained a space in their name with an underscore but after uploading a new binary the same error still occurs… How is it possible that the name of a file can invalidate a build and why isn’t there anything build in to Corona that fixes this? I’ve never had any issue like this when building apps through XCode itself but only with Corona.
Also how safe is it to use a daily build? We haven’t had the best of luck when updating to a new public version of Corona (we’re focussed on apps, not games fyi) and I don’t want to go through any time consuming issues related to a bad daily build.
Greets,
Allan
Are you using Corona SDK to build your app (not Enterprise)?
Are you editing your plist file in your app folder?
Rob
Just to let you know: my App status has been changed to “Ready for Sale” – hooray!
It has been in review from 11.09. to 19.09.
Regards
René
Here’s my little story so maybe someone who knows more than me (all of you) can help.
I uploaded the lite and full version within 1 hour of each other Monday Sept 8th, the full version got kicked back at me for the CFStringVersion, and Arm64 errors. I waited and tried to fix and waited to apple to solve their issues. My app successfully uploaded Friday, Sept 12th was released late Saturday night for sale, we have a had a good number of sales and I received an email that the app is not working. Which was not super helpful since everything checked out on my end, and works great here. So I am thinking that Apple changed something to how they take apps or something with iOS8 and that screwed it up. But then I think why would apple release an app that does not work at all? Maybe it was just the user? Any one have any ideas or helpful suggestions.
I did try to upload a new version this morning and got the CFStringVersionShort error again, but when I tried to add that into my code, It flipped the simulator vertical while keeping my app horizontal, so there is band of space on the bottom of the simulator.
Is there an actual fix to CFBundleShortVersionString errors I’m getting on the Uploader ? I’m using current daily build and have CFBundleShortVersionString in iphone/plist ?
I’m getting somewhat stuck with this.
Maybe I can give some help with the CFBundleShortVersionString , because I resolved it just a day ago:
In your build.setting file, make sure you included the CFBundleShortVersionString key inside the plist table, like so:
settings = { iphone = { plist = { CFBundleShortVersionString = “x.xx” } } }
And then as you build the app from Corona Simulator, type that exactly same version string in the “Version” input field.
Popup Dialog , “Build for iOS”, “Version” : x.xx
And THEN, make sure your app version has the EXACT same text in iTunesConnect !
iTunes Connect : General App Information, “Version” (underneath your App ID)
Then Application Loader should pass your app once everything matches.
In short:
build.setting (CFBundleShortVersionString) === Corona Simulator pop-up dialog “Version” === iTunesConnect App Version
It worked for me (still) as of last night Sept 22; but I am using Starter SDK 2393a
This is fixed in a later daily build. For those using 2393a, you have to add this key to your build.settings.
Rob
I’ve now got it working. I still hate Apple and their lock in crud. Lets hope the Apple 2 / Macintosh cycle repeats itself soon - thanks folks
hello Rob, last time i submitted my build,
i got warning from apple saying
“WARNING ITMS-9000 missing 64-bit support. starting february 1, 20145, new ios apps uploaded to the app store must include 64-bit support…”
is there any news from corona to prevent this?
As of 2/1/15, Apple will require that apps support 64 bit slices. Today, Corona SDK and company only supports 32 bit slices. This is a hard engineering effort to address. It will not happen in the next public build which we are getting close to. Since our public builds come out on a 3-4 months schedule, it will likely be fairly close to this 2/1/15 date before this is handled for public builds. It will happen sooner for daily builds, but I don’t know when or how long this will take.
As of now this is just a warning. Engineering is aware of it. You can ignore it.
Rob
Hi Rob.
I have the same error “Missing or invalid signature - The bundle ‘XXXX’ at bundle path ‘XXXX’ is not signed using an Apple submission certificate.”
I delete special characters (UTF-8 letters in the path, spaces, etc.), but don’t work it.
I have Corona Basic.
Help me please!!!
Hi Rob.
I have the same error “Missing or invalid signature - The bundle ‘XXXX’ at bundle path ‘XXXX’ is not signed using an Apple submission certificate.”
I delete special characters (UTF-8 letters in the path, spaces, etc.), but don’t work it.
I have Corona Basic.
Help me please!!!