one question not related to this problem:
i followed “memory leak” tutorial (http://www.coronalabs.com/blog/2011/08/15/corona-sdk-memory-leak-prevention-101/) and removed all objects that are not being used. However, I see that my memory usage is growing every time I hit a ‘‘bullet’’ even it is deleted when it is not being used. Also, all objects are deleted in same condition.
Why’s that? I’m experiencing memory leak while playing this part of my game on a device…
I’m really bad with that…