Hi Dingo,
I haven’t looked at the code for a while, but here’s what I’ve done when sending my game specific data to game center for the opponent using gameNetwork.request:
[lua]
– when the first player creates the game and ends his/her turn
gameNetwork.request(“endTurn”,
{
nextParticipant = { myOpponent },
matchID = myGameID,
data = myData – json encoded data string
})
– after the opponent finishes his/her turn
gameNetwork.request(“endMatch”,
{
matchID = myGameID,
data = myData, – json encoded data string
outcome = myOutcome
})
[/lua]
I hope this helps.
Naomi