Thanks Synthesis,
This info is very helpful. I think we should start an Adventure Game forum for folks to post their success/failure stories. FireMaple would be great to hear from as well. I’ve been very impressed with his work on Grisly Manor and the upcoming Lost City game.
I know Grisly Manor was released on 10/15/2010 and to date has sold over 100,000 units at various price points. I believe it started at about $2.99 and has been $0.99 at times. Current price point is $1.99.
Biggest complaint I can see on the reviews is that it is TOO SHORT!
That’s a good problem to have though, in my opinion. It means the audience wants more. I’d rather leave them begging for more, than giving up. Like you said, release more as the audience demands it.
The project I’m getting started on is based on a best selling children’s book series with over 35,000,000 books sold. So I hope the audience brings a bit of demand to the game, but there is no guarantee. Readers don’t always convert to game players.
I’m also curious what marketing strategies you have put in place that have worked.
Thanks,
Chris (the balder half of the Miller Brothers)
TheMillerBrothers [import]uid: 114717 topic_id: 17769 reply_id: 77049[/import]