Yes and no. Currently Green Throttle itself does not have a driver for iOS development.
That said, you can use my toolkit to route Green Throttle inputs to your iOS device in the same fashion that you route them to the simulator.
Here is how it would work:
On iOS device
-
Write your iOS game/app.
-
Include my gtevent.lua AND gtreceiver.lua modules.
-
Run the getevent and gtreceiver.
On an Android device (with Green Throttle paired to it; acts as WiFi bridge to send GT events to any receiver):
- Run the gtsender app included with my kit.
Now, start the android app followed by the ios app and you can test your GT enabled app/game on your iOS device.
GT Controller --> Android Device —> WIFI —> iOS Device.
Yes, it’s weird, but I mainly want to demonstrate the flexibility of my kit. Also, assuming iOS does eventually support Green Throttle, you are ready to go. Just disable gtreceiver in you iOS app and run it like usual.
I’ll be making a video over the next few days demonstrating this and some other weird/cool things you can do with my tooolkit.