Just send u an email [import]uid: 45670 topic_id: 16123 reply_id: 77004[/import]
I bought the first release and the second release is really worth!
Much cleaner code, storyboard api and spritesheet management.
Great work.
[import]uid: 6661 topic_id: 16123 reply_id: 77052[/import]
Thank you Lourenco, Iām glad you found it useful! (:
Iām thinking about doing another template now, but Iām unsure on what could be useful to you guys. Not sure, will think more about it (; Meanwhile, Iām planning a few more updates to the Runner one! [import]uid: 8486 topic_id: 16123 reply_id: 77875[/import]
Iām trying to add that features based on Tilt Monster and Ghosts vs Monsters source code. [import]uid: 13454 topic_id: 16123 reply_id: 78429[/import]
@KeepTrying Let us know if you have any success incorporating code from Tilt Monster or GvM. Iām trying to include a Level Select/Pause Menu system as well. [import]uid: 9059 topic_id: 16123 reply_id: 78431[/import]
Ok @ericshemcorona, iām NOOB coder so i need some weeks to do that. [import]uid: 13454 topic_id: 16123 reply_id: 78438[/import]
Jump and Run - just some ideas:
- Sound + Music System
- Level Select
- Attack System + Combo System
- Power Ups
- Character Select
- OpenFeint [import]uid: 13454 topic_id: 16123 reply_id: 78427[/import]
Umh, Iām not sure about ālevel selectā, because the template is endless with random spawning of everything.
If by level you mean the actual āskinā, the art, that changes, then it is as simple as checking a variable.
Where the spritesheets load, you check for a global variable that changes based on a previous level select scene. Then, you change the spritesheet loaded based on that.
Like:
if variable == āforestā then
elseif variable == ācityā then
and so on. The game would remain exactly the same, with a different skin.
And you can obviously use that logic for different characters too.
[import]uid: 8486 topic_id: 16123 reply_id: 78492[/import]
Something like Tiny Wings will be pretty good. [import]uid: 13454 topic_id: 16123 reply_id: 78554[/import]
You mean as a new template?
Would come out terrible with corona as far as performance goes, I mean. Glad to be wrong though.
Thereās not a fast and optimized way to manipulate textures, and doing the hills through display.newLine is a good hit to performance too (especially since Corona seems to go overly slow with too many objects on screen).
I can think of a few workaround that would surely make it more playable, but it wouldnāt be as āchangeableā, hills wouldnāt be ātotallyā customizable.
[import]uid: 8486 topic_id: 16123 reply_id: 78556[/import]
if variable == āforestā then
elseif variable == ācityā then
That solution sounds good for me.
A little question can i use Sprite Helper or i need Zwoptex to create the SpriteSheets ? [import]uid: 13454 topic_id: 16123 reply_id: 78564[/import]
I used zwoptex, never tried Sprite Helper, but I guess they work the same. I load a sprite sheet with data from a lua file. So as long as you have the spritesheet.png and the lua file, you just need to swap those and adjust the frames to fit yours.
[import]uid: 8486 topic_id: 16123 reply_id: 78596[/import]
Ok, i will try that. [import]uid: 13454 topic_id: 16123 reply_id: 78620[/import]
Level select like Forest Runner ?
https://market.android.com/details?id=com.droidhen.game.forestman
and slide like iRunner ?
https://market.android.com/details?id=com.droidhen.irunner
BTW you work as freelancer programmer ? How much it cost ? [import]uid: 13454 topic_id: 16123 reply_id: 80009[/import]
Iāll consider those in the next update (:
Also, yes, I work mainly as a freelancer. For an estimate, just mail me at hachisoft[at]hotmail[dot]it (;
[import]uid: 8486 topic_id: 16123 reply_id: 80026[/import]
just buy it, please send me any update to my email
kinwah.cheng@ gmail [import]uid: 22631 topic_id: 16123 reply_id: 81155[/import]
hi, H4ch1
just buy it ! but iām new to game developing, could you mind have any template for level select?
thanks!
raymond
[import]uid: 22631 topic_id: 16123 reply_id: 81162[/import]
Just purchased the template. Nice stuff! Iāll definitely put out an app using it once i figure it all out. [import]uid: 79620 topic_id: 16123 reply_id: 81971[/import]
@raymondcheng: I donāt have anything at the moment of the sort ready to use out of the box, but Iām gathering some material to probably make a little pack of several different types of level select screens (:
@rebelwax: thank you! Canāt wait to see what you will make with it (; If you need anything, feel free to contact me. [import]uid: 8486 topic_id: 16123 reply_id: 82294[/import]
Any video available? I want to see it in action first⦠[import]uid: 89239 topic_id: 16123 reply_id: 83756[/import]