it appears that mine occurred from purging a scene where they choose an avatar from a scrolling set of characters. once I removed the widget library for the scrollview when purging the avatar scene, the random errors in the game level went away.
local widget = require(“widget”);
local widgetTableNumber = package.loaded.widget
function scene:didExitScene( event )
local group = self.view
package.loaded[ widgetTableNumber] = nil
timer.performWithDelay(1, function() collectgarbage(“collect”) end)
collectgarbage(“step”)
collectgarbage()
end
I purged the avatar scene on entering the game level after that, and all was well… I hope this helps @andrew69.