Runtime Error - Hi-Res animations must be thrown to garbage?

Hmm, now I see that your helper can read different formats. That’s a good way!

First step I need to optimise sprite sheets.

it even includes full example of each of the four tool’s output in use so you can see the (minor) differences side-by-side.

Thankyou! Problem is unerstood and resolved. 

Update: compiled and tested now on my Verizon Galaxy S3 - works like hourglass, perfect!