I’m getting this runtime error when clicking a button that changes scene.
Copyright (C) 2009-2010 A n s c a , I n c .
Version: 2.0.0
Build: 2011.484
The file sandbox for this project is located at the following folder:
(/Users/Lewis/Library/Application Support/Corona Simulator/gameProject-F0D0D3E2DD1984A889BF3BAA557935FA)
Runtime error
/Users/Lewis/Desktop/gameProject/director.lua:151: attempt to call field 'unloadMe' (a nil value)
stack traceback:
[C]: in function 'unloadMe'
/Users/Lewis/Desktop/gameProject/director.lua:151: in function '\_listener'
?: in function <?:441>
?: in function <?:214>
Any ideas?
The scenes code looks like this.
[code]
module(…, package.seeall)
local assetPath = “assets/”
function new()
local localGroup = display.newGroup()
bgImage = display.newImageRect(assetPath … “optionscreen.png”, 480, 320 )
bgImage.x = 240; bgImage.y = 160
localGroup:insert( bgImage )
– PLAY NOW BUTTON
local onBackTouch = function( event )
if event.phase == “release” then
director:changeScene( “mainmenu” )
end
end
local playNowBtn = ui.newButton{
defaultSrc = assetPath … “back.png”,
defaultX = 135,
defaultY = 38,
overSrc = assetPath … “backrollover.png”,
overX = 135,
overY = 38,
onEvent = onBackTouch,
id = “PlayNowButton”,
text = “”,
font = “Helvetica”,
textColor = { 255, 255, 255, 255 },
size = 16,
emboss = false
}
playNowBtn.x = 390; playNowBtn.y = 300
localGroup:insert( playNowBtn )
return localGroup
end
[/code] [import]uid: 68741 topic_id: 11736 reply_id: 311736[/import]