@LeivaGames how did you implemented your own save/load to your game [import]uid: 17058 topic_id: 8743 reply_id: 73136[/import]
@ sebitttas
I tried explaining it as simple as possible at that time, Ill post the link again incase you missed it just scroll down when you click the link and look for my post. To try explain it in short phrase basically every time user completed his/her level I would save it in a number form (example level 1 = number 1 level 2 = number 2 ect) If i remember correctly I used beebegames class to save it into a number form. Then on my LevelSelect screen I loaded the last saved number and if for example was number 3 that means level 1 and level 2 were completed so they were unlocked along your current one (3). Hope that makes sense if still confused check out the link and my post hope that clears things up but that was also a while back by now there are more tutorials on saving/loading.
And as I stated above Im pretty sure Peach Pellen has a saving tutorial and all her tutorials are very good specially for people barely beginning.
Best of Luck,
Chris L.
Link: http://developer.anscamobile.com/forum/2011/01/21/show-user-level-has-been-completed [import]uid: 30314 topic_id: 8743 reply_id: 73193[/import]