Seeking Alpha and Beta Testers (Corona Game Dev Tool)

I am certain this will really speed up development for Corona developers.  The scope of the project is really quite amazing.  Looking forward to playing around with it.

-Tony

Any ETA on this? Pricing?

@marble68,

Two excellent questions, to which I have imperfect answers.

  1. ETA - I’m current at ~170 hours and expect the be closed-beta ready at 200.  Assuming the closed beta users don’t run into any major issues, I’ll release about a week later.  

That sums up to about 2 or 3 weeks from today.  

  1.  The tool will be paid and extra DLC will be monetized.  That said, I’m not sure what the base tool cost will be nor do I have a good estimate on the DLC costs.  I will be relying on feedback from my beta testers and others for this.

Like I said, “imperfect answers”.   However, as soon as I have better answers you and the rest of the community will know.

Meanwhile, thanks for your interest!

This tool would have been a great asset for me 3 years ago. however, as years goes by, our own code base has grown to such level that it would be so expensive in cost & time to switch to another base code that its unlikely we we will be able to use that. Perhaps, if we could only use sections of it on an existing project code. 

@rune7,

Yes,  I wish it had been possible to make this tool (in the way I’m making it today) three years ago.

Please note:  One of the usage models of this tool is the idea that folks can create their own starter projects and integrate their own code/assets/libraries, so it isn’t beyond possibility that you might find some use in this yet.

(i.e. Create a custom starter template, save it, and then click, click, option select, generate… fully operational starting project in a few seconds).

We’ll know more when I get past the last of the technical sticky bits.

Thanks for posting.  

-Ed

PS - Still working on that AppLovin test and I’ll let you know over here when I know more: https://forums.coronalabs.com/topic/62148-applovin-crash-on-device-test

Hello all.  I’m nearly ready to send out the closed beta.  So exciting!    :lol:

Having said that, most of you won’t see this till a bit after the closed beta.  Because I don’t want to leave you all out, let me share a quick video of a part of GDT I just finished coding…

A Pure-Lua + Corona SDK System Explorer (you’re seeing the windows variant here):

https://www.youtube.com/watch?v=x_wGrxaAIL0&feature=youtu.be

The explorer is now integrated and the icon generator sub-tools is working too:

https://www.youtube.com/watch?v=4Qor2NSCk6g&feature=youtu.be

Let’s see what is left till the closed beta…

  • GDT real-time update/patcher.  The tool can support downloading and applying updates, but I don’t have the ‘check for update’ feature coded yet and I really want the beta testers to help me test this (important) feature.
  • GDT news reel (announcements and such).
  • Resize adjustments (you can resize the tool dynamically, but some elements are still wonky)
  • Catalog Filtering and Searching
  • More content… I need to add a few more templates before the app will be fun to test.
  • This and that…

Hi folks.  I posted a question to help me choose the default resolution of developer monitors here:

https://forums.coronalabs.com/topic/62315-what-is-your-monitor-resolution/

If you have a minute, please click the link and post your number(s).  

Thanks

When do you plan to open invites for beta? I think I would be a good candidate. Hobbyist programmer, english isn’t my native language, and I love to explore stuff :slight_smile:

@c0ppo,

I’ll be giving more details on the Corona Geek Hangout today, but the gist of the announcement is as follows,

“Based on closed beta feedback, issue, and questions I am:”

  • Splitting the unified tool into parts.
    • Framework Generator - A tool to generate project frameworks without game content.
      • Configures all aspects of the project based on your choices, including addon libraries, plugins, and interfaces.
      • Initial version comes with:
        • Empty Project - No interfaces, just a plain project configured to suit your needs.
        • Mobile Monetizer - Framework designed to monetize via Ads and IAP.
        • Apple TV Monetizer - Framework designed to monetize via Ads and IAP.
    • Utilities Toolset - This toolset includes:
      • (current) Mobile Icons Generator
      • (in progress) Mobile Launch Image Generator
      • (current) Corona Particle Emitter Editor
      • (TBD) Prism Particle Editor
      • (TBD) CBE Particle Editor
    • Template Generator - Details to be announced.  I’m a one man show, … bear with me. :slight_smile:
    • Game Editor(s) - Details to be announced.  I’m a one man show, … bear with me. :slight_smile:

I am on schedule to release said tools in this order and time-frame:

  • Framework Generator - This week around 14 or 15 April.
  • Utilities Toolset   - Next week around 21 or 22 April.
  • All others are TBD.
  • I will release these tools in a working, but unfinished state.  i.e. There will be updates.  
  • I am currently working on prices and update schedules.

The montizers are highly configurable composer based frameworks with these interfaces:

  • Splash (w/ optional launch Ads)
  • Home (Main Menu) (w/ optional banner Ads)
  • Play (w/ optional banner Ads)
  • Game Over (w/ optional interstitial Ads)

, and tool configured code for these selectable options:

  • Achievements
  • Leaderboards
  • Rating
  • IAP (No Ads Purchase)
  • Current Score (Play Interface),
  • Last Score/High Score (Game Over Interface)

’EAT - Frameworks’ (Tool 1 derived from GDT work) has been released:
 
https://forums.coronalabs.com/topic/62799-eat-frameworks-released/
 
Please do not post to this thread any more.  Instead, post any comments and questions in thread linked above.