memory is fine … it does not grow. Keep in mind that as i said all i did was do a minimal migration dealing with setReferencePoint issues and setTextColor -> setFillColor.
Prior to the migration the app could run for hours without any degradation. Now after playing for 20-30 minutes it gets very sluggish.
My texture memory starts at 13083700 then goes to 15186036 after i start the game then never changes.
My memory utilization always comes back down to the same value.
So i am quite sure i do not have any memory leaks. Things just start slowing down after 20-30 minutes of play.
This is NOT the case when using build 1260.
I noticed the slowdown was really bad for TextCandy so i commented that all out but same result … i can see a jerkey screen … like it runs fine for about 1 second then stops for about 100 ms and cycles like that continuously.
The longer i play the longer that lag becomes.
Any clues would be most welcome.