Just my two cents,
Applications and Games should never have any one point of failure so in this example if in the “off chance” that the plugin could not reach the license server then your app/game should be smart enough to fall back to something like adMob or another ad network.
@dfox, if you have a game that is that popular then you need to upgrade to enterprise anyway and in which case you can just download the actual Chart Boost SDK and recompile or simply fall back to another ad network if the license fails.
Everything above you should be doing anyway because take the license check out of the equation for a second and you still have the same problem, and from what little experience I have with Chart Boost I can tell you that I would be more concerned about Chart Boost going up and down than I would be about Gremlins plugin but that is just in my experience.
I actually just started building my own ad network not a money earning, or pay to advertise model but a simple for every ad you show yours gets shown etc. already built the back end and have been using it for about 3 weeks with about 4-5 k impressions per day just on my own stuff testing was just going to put it online and make it free so new games could get a boost in installs/ratings to help all the indies out
In any case I use Amazon S3 so when the app first loads I pull down a json file that actually tells the game “by id” what ads it should be running so for example if it gets a 3 that means run chartboost, admob and my network on a round robin type rotation, if it gets a 4 it means just run Chart Boost but fall back to admob, so on and so forth I have a ton of different values for this.
Then at any given time I can update the json file push it up to my S3 and everyone of my games switch ad networks on the fly without any new updates etc.
Any way just my two cents.
@Gremlin, you guys are doing a great job