dmccuskey, yep, it’s a pretty good situation to be in - especially since I used to be quite active in semi-pro music production and have a nice home studio set up. Typically, I code my game on my laptop, and then when I decide I need an ancient Japanese temple graphic or 8-bit soundtrack, I just model or produce that stuff in the studio or on my 3D-workstation, dropbox it to the laptop and continue coding, in the course of one evening. Tres cool, but what I’m lacking most of all is time!
I’m currently working on a 2D-platformer with a complete leveldesigner built-in, and having lots of fun, but it is a big project to tackle as a solo hobbyist, so taking longer than I wish it would, but I’ll shoot you a preview in the next coming weeks!