Solar2D Playground

Update


There’s been quite a few changes, fixes and additions to Solar2D Playground since the last time I made a post about it. I just pushed a new set of updates in and here’s a brief summary of what’s been going on.


  • Solar2D engine version updated to 2021.3642.

  • Significant code refractoring (mostly to accommodate new features).

  • Added custom font and sfx files to the Playground. They can be accessed in a similar fashion to the images, i.e. via their own UI buttons on the top left corner of the app. Also, tapping an asset inside the asset windows (i.e. fonts, images, sfx) will copy the filepath and name to clipboard.

  • Added a new sample project, Knight Jump, which is a Solar2D Playground implementation of @roaminggamer’s nossk version of Doodle Jump.

  • A few existing sample projects now have simple sound effects added to them.

  • The in-app console is now more dynamic with animated pause/resume console scroll button states.

  • Unified Solar2D Playground website and app’s visual styles.

  • Updated wording on the site to make things clearer.

  • Fixed bugs and other nuisances.

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Update


I had a quick idea, so I just went ahead and implemented it.


  • You can now use keyboard shortcuts to control certain Solar2D Playground functions.
    • Shift+R: runs your code or restarts the app if it has crashed.
    • Shift+S : downloads the active project file.

If you have any ideas for additional keyboard shortcuts that should be added to the app, please let me know!

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