Some graphics 2 demo screenshots

Do take my Fps numbers with a pinch of salt as it is hard to get exact figures. As it speeds up I tend to extend the draw distance instead of just having a nicer framerate. Also framerate depends on the view. It benefits greatly from the culling so an empty area is actually the worst case scenario, but naturally if you have lots of bits blocking the view, you dont tend to be able to see so far anyway :slight_smile: I have some more ideas on how to speed things up but I need a design decision really - do I go lower res textures (yes I think, is a necessity as I wont get a lot of 512x512 textures into vram - 256x256 gives me 64 while 128x128 gives me 256 all in a single 2048x2048 imagesheet), but then do I go for deliberately pixelated look for old school? It should give me a speed up (render small and stretch to screen), but I’m not sure… More important I think is to start getting the concept of objects into it so you can see each other, but I’m at the point where it is moving out of demo territory, so need to plan it well.

Also, why road rash and not just plain old Outrun? That was what nspired me originally!

:smiley: don’t forget that Corona main focus is 2D. Now it’ll give us more possibilities with introduction of techniques to get 2.5D but still target isn’t full blown 3D. But still It’s so great to get open gl/es features *.*

:smiley: don’t forget that Corona main focus is 2D. Now it’ll give us more possibilities with introduction of techniques to get 2.5D but still target isn’t full blown 3D. But still It’s so great to get such toolsets of open gl/es features *.*

Bumping an oldish thread, but I feel like I’ve made significant enough progress that people might be interested to see more of what can be achieved with graphics 2.

http://imgur.com/a/FuTGU

A sample:

mmw2b3V.jpg

Thank you for posting your progress, this looks really awesome! :slight_smile:

This looks great! Thanks for keeping us updated.

Whoa! Thanks for sharing - loving the Road Rash style of the first screens, and the dungeon section looks equally as amazing. I really didn’t anticipate this with 2.0.

Whats performance like?

For the racing game which is reasonably well optimised, I get 60 fps with CPU to spare on an iPad 2. Applying the blur does drop it - to what I cant be sure as the nature of the blur makes it look smoother than it is, but I’d wager 20fps? Should proobably put in a FPS counter :slight_smile: The dungeon demo varies but isn’t particularly quick. I’d say… dunno, 8 fps? It wasn’t meant to be a realtime thing (think Dungeon Master, not Quake), but also it really isn’t optimised at all - I wrote the demo from scratch yesterday, so it does a lot of slow and brute force methods that I’d rewrite for a proper game (I’d normally expect my optimiisations to at least double the frame rate if not more, but can’t say for sure in this case as it is new territory for me in Corona). The main speed up would come from culling in code which is very feasible, but not a quick job although I do intend to look into it.

I just did a quick and crude test (literally counting seconds in my head to see how long it takes to cover a set distance) and it appears that the full screen blur lowers the frame rate to a steady 30 fps - better than I’d hoped

Is there a way you could use performance meter and give us a screencap? There is a thirst in my soul for numbers :slight_smile:

http://developer.coronalabs.com/code/easy-use-performance-meter-memory-texture-memory-fps

I shall try a quick test using that code shortly and report back.

Very impressive! I particularly like the Dungeoneering shots. 

Does gfx 2.0 do 3d?

Or is this your own concoction?

Panc - witness!

http://i.imgur.com/eyzrDpw.jpg

30 fps :slight_smile: Must admit it surprised me, but I’m certainly not going to complain!

It doesn’t have true 3D support now, this is my own concoction using the ability to distort the corner of images how you want.

WOW! This looks amazing! Are there any noticable performance improvements with your previous projects? Man, I hope Corona releases this update soon! :slight_smile:

Well it depends, I’ve not done any straight speed tests for chucking images around the screen.

All my tests have focused on the new features which naturally makes comparisons impossible.

It is claimed to be quicker, but I think really what we gain from it is flexibility - you can now do so much more with images than before.

Yes I think so, too. I was pretty impressed about the graphics 2.0 sneak peak by Walter one or to weeks ago when he made a quick video about textures and lightning… There seems to be soooo much more possibilities. I´ve got some new prototypes done and think they would look pretty cool with graphics 2.0 features.

I guess we are going to see a new blog post anytime soon about all the new major features?