Spawning Objects

Makes sense. I’ll try it both ways. 

For the time being, I’ve added a conditional check to my removeCircles function as follows:

 if v.someTimer then timer.cancel(v.someTimer) v.someTimer = nil end

That’s fine, but you only need the first condition:

[lua]

if ( v.someTimer ) then

[/lua]

automatically equates to “v.someTimer” not being nil. :slight_smile:

Whoops! Good point. Will edit!