Whoops, old account. ^^ That was me ^^ [import]uid: 5833 topic_id: 24024 reply_id: 101892[/import]
damn, how did you do that?? congrats! [import]uid: 90610 topic_id: 24024 reply_id: 101896[/import]
WOW
@Graham thanks for letting me know. This is crazy huge
@Dingo - it’s easy, I managed to buy Gawker Media, publisher of Kotaku, from my daily proceedings from the game.
Thanks guys, off to celebrate [import]uid: 80100 topic_id: 24024 reply_id: 101905[/import]
Congratulations. This is really great. And yes I play your game every day. You did it!!! [import]uid: 11904 topic_id: 24024 reply_id: 101909[/import]
Awesome press! nosheet, I believe you said in another thread that you wouldn’t be doing any more games after this… has your outlook changed at all since that time? (I assume that you have since become a millionaire off of spin up) [import]uid: 120 topic_id: 24024 reply_id: 101914[/import]
thanks, hehe: )
@bryan: this media recognition has been a big encouragement, so I am naturally more motivated to keep on doing games. unfortunately, it didn’t translate to huge sales, so far about a couple of thousand dollars (and the peak has long passed), so first I will have to spend some time focused on doing client projects to be able to support me through making of my next game.
but overall this has been great experience and very much looking forward to doing it again! [import]uid: 80100 topic_id: 24024 reply_id: 101916[/import]
How about a sequel using something like AutoLan to offer realtime head to head play. Two Astronauts on the same path competing to be the last one to fall fighting all the elements you have already in there plus occasionally each other…
Also in app purchases for stuff to monetize etc. Don’t give up on it. I think its the beginning of a great franchise. Also try to bring it to iPhone somehow. I know size of screen is an issue for this game but think about the numbers… Far more iphones out there compared to ipads. Few thoughts.
Keep it up! [import]uid: 11904 topic_id: 24024 reply_id: 101919[/import]