Splash Screen Timing

Well display.newText() is one of the more expensive APIs. Do you think you could build a simple test case that we could get to the Engineers?

Thanks

Rob

Simply add something like this to the create event listener of scene1.lua at the composer sample code:

 local textArray = {} for i=1,5000,1 do textArray[i] = display.newText("Hello World", display.contentWidth/2, (i-1)\*10, "HelveticaNeue", 6) textArray[i]:setFillColor(118/255,122/255,130/255) sceneGroup:insert( textArray[i] ) end

This is of course far away from a real scenario, but anyway, this should not affect the display of the splash screen.

And main.lua basically calls scene1?

Yes, I tried this extension with the corona sample code for composer. Only the above lines to the create listener in scene1.lua. No other changes. That made the same behavior that I have in my project.

I am also experiencing the same problem. Is there any solution for this ?