The engineers think it’s in the plugin and plugins are not tied to public builds and can be fixed aftewards and you still get the benefit from it.
Rob
The engineers think it’s in the plugin and plugins are not tied to public builds and can be fixed aftewards and you still get the benefit from it.
Rob
Great Rob, thanks. A ads related question that maybe you can answer: is it possible to use ads.show to place the ad off visible screen (say y=-200) and then at a certain point slide the on to a visible area of the screen ?
The ad vendors would not want you to do that. People would just show ads and the app user would never see them. The ad code will force the ad on screen.
I’ve seen this effect in some apps, in Flappy Bird for example. The ad banner slides from the top after every time you lose. How do they do that?
Dunno. Maybe if you put it off screen it slides in.
Something has changed in the ads-status bar bug with the new public release (or something in the plugin). Now the status-bar appears when the full page ad in on but disappears again when closing the ad.
Actually, this has been happening to me in older builds. I’m using 2152.
I am not sure if this the right place to post this but as it is an weird interaction of the ads (inneractive) with something else I will post it here as a start.
I load a webpage using newWebView out of screen view. When a button is pressed that page comes into view and when a “submit” button is pressed on the page itself it moves out of view again.
All works well as many times as needed UNTIL a fullscreen ad is loaded.
After closing the ad and pressing the button to bring that page into view, it does come into view but the “submit” type button on the html doesn’t work anymore and if I touch on a screen area where there is a button underneath, the button is pressed (this doesn’t happen before the ad is loaded).
The ad plugin is leaving some weird trace after the ad is closed.
Rob, others, have you seen this happen?
Hi all,
The engineers made some tweaks to the AdMob plugin. Can you all please test the status bar issue and report back your results?
Thanks,
Brent
Hi Brent,
my problem is with the Inneractive ads. I mentioned it in my posts above and in the bug report I submitted.
Perhaps this is my bad. I know your bug report says interactive, but all these posts are in a thread about AdMob. We’ve been pushing the engineers on AdMob because I though you were having with both Inneractive and with AdMob.
Since Inneractive builds and supports their own plugin, you would be best served by going to the Inneractive forum and posting a request for them to look at their plugin there.
Rob
On new builds this line in build.settings : UIStatusBarHidden = true, works as status bar is hidden when splash screen shows.
But then it shows up again even though main.lua has this line: display.setStatusBar( display.HiddenStatusBar )
Any comments?
What version of Corona SDK are you using?
If you’re not using 2100 or later, try it there.
Rob
Hi Rob,
I am using 2100.
thanks.
Rob, I have posted on inneractive forum page as you suggested - I now have two issues where ads interfere and cause code not to work. They have not posted a single reply/comment. Do they even read those posts?
I’m using 2152.
I’ll see if we can get them to take a look.
Rob
Has anybody filed a bug report for this? If not, please do so as soon as possible.
Thanks,
Brent
I am doing it right now.
But I don’t want to attach my game files and don’t want to do extra work to build something else, install and test on my iPad.
How do I do without attaching code?
The engineers need a project that demonstrates the problem Luciane. We don’t want your whole project, but enough code to create the problem, your build.settings and config.lua. You should be able to do a simple main.lua with your AdMob code and this shouldn’t be too difficult for you to recreate.
Rob