Just a quick question. Is the fact that the images are removed from the screen a guarantee that the memory was freed?
>>Just a quick question. Is the fact that the images are removed from the screen a guarantee that the memory was freed?
Not necessarily - the images can be hiding behind the scenes. You can use storyboard.isDebug = true; and print the memory consumed before entering each scene to see if it stays consistent
hi, I just found the issue.
Fow some reason (which I don’t know) I had “antialias” setting on true. I removed (for newbied recycling code like me see this url http://forums.coronalabs.com/topic/32777-anti-alias-disabled/).
I removed it and it worked fine.
Thanks a lot to all for their help.
olman