I’ve uploaded a bug report with a sample code where you can clearly see that it doesn’t work properly ( at least not with transitions ), because it fires directly after exitscene and before the transition is done. no matter what you put in there.
from now on I’ll leave this up to you, because I don’t have time for this and also realized that you made a good point with the problem of removing the running code, so I built a workaround and do it more or less like in the new daily build demo example. I purge the last scene in the new scene. everything else I need to do I put into the destroyScene function of the respective scene. thanks for the hint. [import]uid: 140000 topic_id: 34880 reply_id: 144816[/import]